Remembering back in the days of huge system wars, Sega and Nintendo were known for releasing too many systems. These were what I remembered:
Sega- Sega Genesis, Sega CD, Sega Megadrive, Sega Saturn, Dreamcast
Nintendo- NES, Super NES, Nintendo 64, Gamecube, Wii
Looking at it, they were producing more junk than they could have ever thought. Why? People buy too much stuff, only throw them away later. And yup, glad I didn't have those stuff above. Remembering how things were, none of them ever had backward compatibility save the Wii and Gamecube, where the Wii could use a Gamecube controller and play Gamecube games.
Nintendo had the problem of the NES and SNES becoming fast obsolete. The Super NES was not as great as I would have thought it was. Looking at the graphics, it was plain 16 bit. The translation of many great arcade games like Killer Instinct were not done very well either due to graphical limitations. Sega also had the same problem too.
When Sega released its 3D system called the Sega Saturn, however it was being bested out by the Playstation 1, which was a champ in both 2D and 3D graphics. Sega's release of its own exclusive Virtua Fighter game however wasn't able to match to Tekken, which Namco at that time only made for the Playstation system. To try to market Sega Saturn, they created an ad with a naked woman with her private parts covered but it didn't work. The Nintendo 64 wasn't that great either compared to the Playstation.
Sega created the Dreamcast which however fell down to the XBOX and Playstation 2. Sega realizing it could fall down ended up creating games for their competitors instead, making Sonic from a Sega system mascot to a mascot that sponsored its former rivals. Nintendo created the Gamecube and then the Wii which is facing much competition as well.
Sega- Sega Genesis, Sega CD, Sega Megadrive, Sega Saturn, Dreamcast
Nintendo- NES, Super NES, Nintendo 64, Gamecube, Wii
Looking at it, they were producing more junk than they could have ever thought. Why? People buy too much stuff, only throw them away later. And yup, glad I didn't have those stuff above. Remembering how things were, none of them ever had backward compatibility save the Wii and Gamecube, where the Wii could use a Gamecube controller and play Gamecube games.
Nintendo had the problem of the NES and SNES becoming fast obsolete. The Super NES was not as great as I would have thought it was. Looking at the graphics, it was plain 16 bit. The translation of many great arcade games like Killer Instinct were not done very well either due to graphical limitations. Sega also had the same problem too.
When Sega released its 3D system called the Sega Saturn, however it was being bested out by the Playstation 1, which was a champ in both 2D and 3D graphics. Sega's release of its own exclusive Virtua Fighter game however wasn't able to match to Tekken, which Namco at that time only made for the Playstation system. To try to market Sega Saturn, they created an ad with a naked woman with her private parts covered but it didn't work. The Nintendo 64 wasn't that great either compared to the Playstation.
Sega created the Dreamcast which however fell down to the XBOX and Playstation 2. Sega realizing it could fall down ended up creating games for their competitors instead, making Sonic from a Sega system mascot to a mascot that sponsored its former rivals. Nintendo created the Gamecube and then the Wii which is facing much competition as well.
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