Compared to the computer games of today, one can't help but remember the frustrating imbalances of NES and SNES games. What were some of these factors?
Harder controls- Yes in the earlier stages, there are always plenty of control difficulties which became stepping stones to easier ones. It's easier to die in a NES/SNES game than it would be in today's games.
Glitchy graphics- There were a lot more glitches back then.
Lifebar falls too quickly- It can't be denied for games that use a lifebar, they become very annoying as they drop too easily. Think about how games like Megaman in the NES and how SNES version of fighting games have that problem.
Bosses can be unreasonably hard- No doubt about it. Megaman bosses in the NES are really frustrating when one gets used to the later Megaman games.
Endless games- Games like Pacman and Yi Ar Kung Fu don't end. They just keep looping. Oh wow. Frustrating isn't it?
Harder controls- Yes in the earlier stages, there are always plenty of control difficulties which became stepping stones to easier ones. It's easier to die in a NES/SNES game than it would be in today's games.
Glitchy graphics- There were a lot more glitches back then.
Lifebar falls too quickly- It can't be denied for games that use a lifebar, they become very annoying as they drop too easily. Think about how games like Megaman in the NES and how SNES version of fighting games have that problem.
Bosses can be unreasonably hard- No doubt about it. Megaman bosses in the NES are really frustrating when one gets used to the later Megaman games.
Endless games- Games like Pacman and Yi Ar Kung Fu don't end. They just keep looping. Oh wow. Frustrating isn't it?
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